Monster 2D Action Gigapocalypse -A dream of becoming a huge monster of evil comes true! [Developer interview]
An interview with the developer of the new indie game I'm worried about this project. This time, we will deliver a mini-in-tavy to a Developer for Developer, a monster 2D action Gig apocalypse officially released on November 13 for the Development of Goody Game works and PC.
This work is a 2D action game that destroys the city with a huge monster. Operate various types of monsters Gig and change all things that go through the way to the pile of rubble. It is also possible to evolve Gig at a mutation point that can be obtained by defeating the boss, or grow gig in a tamagotche-style mini-game. It is also true for Japanese.
Gig apocalypse is delivered for 1,010 yen.
— First, please introduce yourself. What is your favorite game?
Good luck, Thank you. My name is BAGS, but call it Goody. The 90s children received a very big inspiration from the game. I'm making a game from the Flash era, and I would like to continue making a game in the future.
It is really difficult to choose the most favorite game, but every time you receive this question, it is Final Fantasy Tactics Advance that comes to mind first!
-Why did you start developing this work?
Goody I think everyone is a huge monster of evil. It is the best as a movie seen on Sunday morning. When I was a junior high school student, I cut the cardboard and made it like a building, drawing a picture of the window or door and made the city. I was able to taste the mood of a huge monster by looking at the city from above.
This memorable has a monster game... I realized that there are not many dot picture monster games. And I decided to make it myself for all the monster fans!
— Please tell me the characteristics of this work.
Goody This work can be a powerful monster that the player is named Gig. There are nine diggers, and the player will choose one of the different play tiles.
The player will advance the stage drawn with Gig and six colorful and detailed details. From the Western Pioneering Erie, we will appear from dinosaur times, and flying colors! The system of this work has a simple but deeper, and the player will destroy all what you can see, but timing will also become important. At the end of the stage, something big as the monster appears, and you can challenge the player with various play tiles, but don't be surprised.
Now it's time to become a huge monster of that evil I was dreaming!
— What kind of person do this work do you want to play?
I would like to play with everyone who wants to play the Goody monster game. Instead of becoming a monster, we will be a huge monster of evil, crush everything, destroy and swallow with flame! This work also wants to play with people who like a simple but flashy game, and you also have a challenge to challenge if you want to challenge even more difficult.
— Is there a work affected by this work?
There is goody! Because it was a 90s child, it was influenced by all pop cultures of that era, said UFO, conspiracy, dinosaur and horror films. Specifically, Godzilla Rampage Power Ranger X-File Jurassic Park, all these gave me a great deal of inspiration!
— Did you have an impact on development by new coronavirus?
Goody was not so much. I am developing with one person, so the schedule of work is also working. We hope you all be healthy!
— Is it okay to deliver and monetize this work?
Please do it. I am very honored! If possible, please let us know that in SNS and Discord. I would like to see it, and I will share it here!
— Lastly, please give a message to the Japanese reader.
Goody Hello! Thank you! Thank you for the opportunity for this interview. I'm glad that everyone also loves monsters. This work is a project that I passed. What I saw and grew up with the monster was a very chance to make this work.
And I think Japan is a monster home, so this work also supports Japanese. Japan is a place where memories of all that wonderful kid were born.
I'm glad if you enjoy this work. Thank you very much!
--thank you very much.
◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.
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