April 20 was the day of the disabled. There was also meaningful news in the game industry. The Ministry of Employment and Labor holds the “Employment Promotion Contest” to promote the employer for the disabled, which contributed to the promotion of the employment of the disabled every year and the maternal workers. In addition, Lee Ji -hyun, a part of the Netmarble Ento, won the industrial packaging.
After joining Netmarble Ento in 2019, Lee Ji -hyun was in charge of major game concepts such as Marvel, Catch Mind, and Vegetable Vegetables. In addition, it was selected as an industrial packaging winner based on the contribution to improving public awareness of the disabled by developing organizational development capabilities as a severe hearing impaired and leading the neighboring colleagues. Hearing impairments are divided into severe and mildness depending on the degree, and severe hearing impairments are not heard even if they speak loudly in their ears.
Regarding the Industrial Packaging Award, Lee said, “I worked silently in my place, but I am grateful for this great award. I am pleased to contribute to the improvement of the awareness that people with disabilities can achieve good results by working hard, and that the game industry can grow together as a colleague for non -disabled people and the disabled. ”
In the game industry, several departments in charge of different parts often exchange opinions from time to time. This is why many game industry workers regardless of their duties are essential conditions that must be communicated. How could Lee Ji -hyun, who had a hearing impairment in this environment, be able to work and go up to managers? I heard the secret directly from myself.
Please introduce yourself before the full story.
Leader Lee Ji -hyun: Merge Kungya Island, which is scheduled to be released worldwide in the first half of this year, is managing the overall concept of the main concept as the main concept. In addition, he worked on Kungya's character costumes in the catchmind, and he worked on the loading screen that comes out when he runs the game on the Marvel, the dice and the building landmark.
What motivated you to enter the game industry?
Lee Ji -hyun, part: At first, it was difficult to communicate with others, so I tried to walk the path of pure creation that worked al1. However, thanks to my husband working in the game company, I have the courage to challenge commercial art. It was helpful for her husband to cheer a lot by saying, “I can.” In addition, he seems to have been more attractive because he also loves games. He can communicate with others through the game.
I wonder what kind of game he enjoys.
Lee Ji -hyun, part: All of them enjoy Marvel and Overwatch. Everyone's marvel is fun to be able to play with friends like a friendly and comfortable way to play a board game regardless of all ages. Overwatch began with a video showing warm colors and animated graphics. Tankers, dealers, and healers with a variety of characters and different weapons are enjoyed by skills.
What did you think that you would be comfortable when this part was supported while playing games?
Lee Ji -hyun, part: Many gamers play games and use voice chat. I think it would be more comfortable if the visual effect using the real -time subtitles or the voice in the voice that converts the voice from the voice chat to the text.
Although all sectors, games also work in collaboration. Therefore, I think it would have been important to have a way to communicate smoothly with the team members.
Director Lee Ji -hyun: Netmarble Ento has a specialized system for the company's atmosphere of deaf and that I can work efficiently. At the meeting, it is easy to check the contents in real time, and after checking the related contents, there is an atmosphere where I can talk about opinions at the end. In general, you can use the group messenger room to see the progress at a glance. And with the recent development of IT technology, using the voice recognition app has made it much easier to understand what the other person is talking about. It is a non -face -to -face communication that considers my handicap.
What is the part of the company and team level in the process?
Lee Ji -hyun, part: It seems to be the biggest that there is an atmosphere that cares for the disability. It may be inconvenient when talking about meetings and work, but it will reduce the inconvenience caused by the disability and focus more on the work by understanding and communicating.
I wonder how it was solved if there was an unexpected trial and error during work.
** Director Lee Ji -hyun: If the meeting was held on the absence of an minutes or a somewhat ambiguous topic, the project progress was delayed due to the lack of information. I have been working well without any problems so far with my colleagues and bosses that I know about the inconvenience of this and create an atmosphere where I can comfortably talk about questions and opinions.
Do you think that the Netmarble or the domestic game industry is an environment or culture that can work according to competence and ability regardless of disability?
Lee Ji -hyun, part: In the game industry, several departments collaborate and work. Netmarble Ento has a company's atmosphere that cares for hearing impairment and a working environment and culture that can work efficiently. Overall, I think that the perception and understanding of disability is higher than before, and I hope that more companies will have a working environment that can perform their ability regardless of disability.
On the contrary, if you have any parts that you think it would be unfortunate or more supplemented?
Lee Ji -hyun, part: It was a bit unfortunate to work from home. Currently, the inconvenience has been resolved when participating in the meeting as a voice recognition app, but if people have video conferences with zoom or Google Meat, which are commonly used by people, there are limitations in real -time subtitles, and subtitles do not come out according to field conditions and terminology. There was also a case. I thought it would be supplemented.
Over 19 coronas, the game industry has performed home in general. I know Netmarble has also been working for a long time, but if you think about it, if you have the advantages and disadvantages of home work?
Lee Ji -hyun, part: It may vary slightly depending on the type of disability, but for the disabled, I think that the good thing of home work has a positive effect on work. When I first joined the company, I was worried about how my colleagues would think about hearing impairment, and I was not familiar with communication using a messenger, so I was worried that I could communicate well with my colleagues.
On the other hand, in terms of home work, they often have concerns and concerns because they communicate with messengers rather than face -to -face. Above all, the work efficiency is higher because it can only focus on work. In addition, since there is no place restriction and saving commute time, I think that home work will help you to exercise your work capacity for each person with disabilities.
Ironically, however, many resources are consumed during the communication process. As a messenger that can be handled quickly by communicating on face -to -face, it may be confirmed several times, and it takes a long time. If you work with each other and work responsibly, I think you will be able to overcome this part.
Do you think that if home work is expanded throughout the game industry, the working environment of the disabled will improve?
Lee Ji -hyun, part: Employees with disabilities can be seen positively in that they can reduce the time they consumed inefficiently and focus on work. In order to efficiently proceed with home work, it is necessary to prepare well in advance such as setting the system and guide according to the organizational characteristics. However, it is a limit to only work from home, so I think it is best to combine normal work and home work.
What do you want to say last?
Lee Ji -hyun, part: Many people with disabilities often do not cross the job threshold even if they have a dream with their handicap. In addition, even if you are employed, there is a minor misunderstanding and friction even if the system is not equipped. This may give prejudice to employment of people with disabilities from colleagues or corporations. Therefore, I hope more companies will feel the need for systems and environmental improvements that consider the handicaps of people with disabilities. If so, I think that the perception that non -disabled people and the disabled can collaborate and grow together.
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