Skip to main content

Test de Saba - Snowfall

The drum child

Nothing predestined the young Áilu to live great adventures. He was happy to be satisfied with his role as reindeer guard of his Sami village. But the story of the young boy takes another direction when he falls asleep during his work. Forced to find a disappeared reindeer to keep its place in the village, Áilu loses the animal, but finds the drum of an noadi. When his village falls ill, Áilu has no choice but to go in search of minds of nature to fight corruption that ravages the earth.

To travel !

A good part of the adventure in Skabma therefore consists in browsing the region to discover these different minds. If we are quite limited at the beginning, each spirit discovered brings us a new power which opens up new paths and areas to explore. There is for example a classic dash or an equally classic double jump. Alongside this powers which can be used freely, the player also gains the possibility of temporarily modifying certain places in his environment. This principle, called elementary "harmonization", makes it possible, for example, to reveal a platform or even an air current which propels you into the air. A small limit all the same: a particular harmonization can only exist in one copy at a time. The game therefore combines exploration, platform and a little bit of reflection.

Exchange Drum for compass, make offer

It seems obvious that the game developers wanted to encourage the player to immerse himself in the world presented to him. With the main consequence of having a game that offers little readability to the player on what is expected of him. The objectives are sometimes limited to "travel". Certainly. So do not expect a lens card or marker, this is not the kind of house. At most you can, using the drum, showing footprints guiding you towards some of the objectives. And if, like me, you don't have a sense of orientation, you risk really struggling to circulate in the world of game.

Because if the game is regularly artistically very successful, it tries to hide the loading screens by making you cross caves used as transitions between areas. This regularly leads to a very inelegant loading fog at the exit of the caves. It should also be noted that the most focused on exploration players will be able to count on a certain number of collectibles to discover, whether they are sometimes placed away from the main path or at the end of a platform phase a little hidden.

Hard hard to be noadi

During these platform phases, it is also necessary to accept a slightly imprecise gameplay in the jumps. I regularly happened to go from a much too short leap to a very long jump without really knowing why. To make sure you do nothing, the camera also complicates your life, mainly during the chain of jumps using the harmonization of the air. Jumps for which you often need to trust the slight slowdown in time that accompanies the proximity of the points with which you harmonize to turn the camera in the right direction.

But if these little cafouts can be accepted in a modest game, it is not the same with the main problem I have encountered during my 7 hours of play: automatic backups. These are indeed regularly bugged and get you stuck in a death loop from which you cannot go out, ruining your progress in fact. Red Stage Entertainment tackles the problem with regular patches, but unfortunately still remain. Falling for manual backups is a solution, but these only replace you at the last crossing point.

Historic Northeast Snowstorm Ezekiel! Big NYC Snowfall surprise??

Conclusion

Skabma is a game that may divide, between those that the universe it offers will absorb and those that its lack of direction will literally lose. It is also regrettable that the game suffers from so many small technical problems, especially on its automatic backups which can ruin the player's progression.

Test made by GRIM on PC from a version provided by the editor.

Comments

Popular posts from this blog

Really? Ethereum '2.0' September notice for 12% ↑

As the '2.0' update, which converted Ethereum's consensus algorithm from work proof (POW) to POS, was announced again on September 19, the market price soared 12%. According to a number of blockchain media such as The Defian and Declip, the Ethereum Foundation's conference call was held on the 14th, and the anticipation of the 2.0 update was expected. It is about a month later than August, when Ethereum developer Vitalik Buterin mentioned in May. On the 15th, Ethereum Beacon Chain (POS Chain) community manager Superphiz unveiled the Ethereum update schedule on Twitter. However, he mentioned that it was not the final one, but a plan. Ethereum began running beacon chain in December 2020 and is pursuing POS. In the process, I have been postponed several times and have been postponing the expected change of time several times. Ethereum prices soared as news of the Ethereum 2.0 update was close. According to the global cryptocurrency average price aggregate site co

'Blue Archive', which snipers both Korea and Japan due to IP expansion

Nixon Games' subculture collection RPG 'Blue Archive' has recently introduced various contents based on game IP as well as game IP. In particular, various activities such as art books, official goods, TCG, and collaboration cafés have made various attempts to solidify their position as an IP in both countries. ■ Subculture Botham, active IP expansion in Japan, 'Blue Archive' First, Nixon Games published the Blue Archive Official Art Book on October 5 in collaboration with Japanese distributors, To Star, and Manga and Game-related books. This official art book is a specialty of 'Kim In Art Director', which oversees the game art as well as various illustrations, key visuals, worldviews and character setting materials for one year of 'Blue Archive' Japan, It contains abundant reading such as interviews. The official art book of Blue Archive was the best-selling in Japan's Amazon Book category for two days immediately after its publication as a

Popular work for the first time in 21 years! Cooking in ancient Chinese food x love x inn operation sim Senken customer pier 2 [Chinese game viewing]

The 104th Chinese Game Watching Record will deliver a simulation game Senken Pier 2 , which runs an inn in ancient Chinese, with food and love elements. Let's run an inn! busy days! Aiming for a top inn! You can play comfortably Product information This work was developed by Softstar Entertainment (hereinafter SoftStar) and was distributed on Steam on July 8, 2022 by the company and Cubegame. Softstar is a long-established game maker in Taiwan, and has been working on a masterpiece RPG that is also synonymous with martial arts RPG, such as the eaves sword series and the Senken Kikyo Den series. The first work of this work was released in 2001 as a spin-off work of Senken Kikyo Den. The original is RPG, but this work is a management sim. However, like the head family, the first work is a hit. Due to its strong popularity, in 2015, he made a live-action TV drama. It is a simulation game that runs an inn in the Chinese world. As was the case in the first work, it is not just an o